5. Blockchain for games, not games for blockchain

A key challenge found in existing projects is that the general approach to games is over-simplified. The industry consensus is that games are categorized as the most dominant and tangible utility service expected to stimulate mass adoption within the blockchain industry. However, games are more than vehicles for blockchain transactions. Many networks introduce games with a primary focus on increasing transaction flow but lack the expertise to ensure these games are entertaining or compelling to the player base, naturally resulting in the network pivoting towards quantity over quality of games. This approach subsequently results in games flopping and therefore prevents network growth.

A well-designed game, in itself, is inherently a self-sustaining cohesive combination of content, community, and economy. When games are designed and developed in such a manner, metrics pertaining to user engagements will gradually increase, resulting in long-term success. However, currently existing blockchain networks lack the substantial user base required to support and sustain these ecosystems. It is essential to funnel Web2 user traffic to Web3 services by motivating through a clear reward system and this requires services to be seamless and accessible for everyone.

Olympian Games focuses on fostering the growth of games. Components pertaining to Web3 spheres such as blockchain networks, tokenomics, and token-based economy serve as effective tools, rather than the objective, to achieve this goal. Nevertheless, the significant impact caused by successful games will foster the very growth sought after by global blockchain networks.

Key focus areas of Olympian Games in the Web3 landscape;

  • Everyone’s and every game’s pro e-sports: Video games, commonly referred to as games both within this white paper and in the industry, have demonstrated sustained growth over the past half-century. Driven by technology advancements and innovation, games have continuously evolved in terms of genre, control mechanics, and platforms, becoming a significant part of human leisure. In this progression, the perception of games has shifted from mere hobbies, or simply time spending, to proactive time investing. Consequently, efforts to monetize such time dedicated to games have always been present in the industry. Built on the foundation of this monetization, time and effort put into games are increasingly valued by specific measurable standards, one of which is victory. The preparation and dedication required to be victorious in games are deserving of recognition and rewards. Historically, however, such accolades and rewards have been confined to elite professional gamers at the pinnacle of competition. While the general gamer population was unable to partake in the competition themselves. Olympian Games is committed to transforming this dynamic by integrating e-sports services into every game on the platform, enabling all users to aspire to become professional gamers to grasp their well-deserved recognition and rewards.

  • Maximized user-accessibility to mass adoption: Online games, by nature, become much more engaging and valuable when there are many other users present. In other words, the size of the user base, whether cooperating or competing, constitutes a significant part of the game’s overall appeal. Currently, blockchain networks lack sufficient user traffic to guarantee the success of online games. While cultivating the user base for Web3 games is a solid goal for these networks, there is a higher risk of games becoming unsuccessful when they are launched prematurely without the right preparations, falling into the “chasm” of lost growth opportunities. To address this, games on Olympian Games are built on the stable traffic of long-established Web2 users while integrating all major global blockchain networks. This allows players from various networks to engage in one unified game world. Through what is known as the INT technology, games become accessible to nearly all gamers regardless of whether they are from Web2 or Web3. This design significantly increases the likelihood of commercial success for games, while enabling users to experience the enhanced and richer engagement with the game services.

  • Chain agnostic native tokenomics: While games may be accessible across multiple networks, limiting the official utility token to a single network imposes constraints on user experience. The official utility token of Olympian Games, SOX(details covered in Chapter II of the Grand White Paper), is natively minted across all major global blockchain networks. The availability of native tokens across multiple networks eliminates the need for collateral-based bridges to create wrapped tokens. Instead, the teleporting technology allows tokens to move seamlessly between networks while retaining their native state. This prevents confusion regarding token recognition and safeguards against the risks of bridge hacks that can lead to significant loss of assets. The loss of assets caused by such breaches is not only an individual misfortune but also a significant threat to the stability of the entire ecosystem. By managing the supply of SOX across all networks (omnichain networking) without differentiation, Olympian Games eliminates these risks altogether. This design simplifies the ecosystem’s horizontal expansion, enhancing the value of the game platform and providing users with a secure and trustworthy experience.

Last updated